![]() "The thing with a lot of those old '90s-era adventure games is that they were kind of good despite their gameplay, not because of it," says Campo Santo designer and programmer Nels Anderson. Instead Campo Santo, an 11-person team with past credits like The Walking Dead, Mark of the Ninja and Bioshock on its creators' resumes, dives into the story-rich history of the genre, paved by classics like Tales from Monkey Island or Grim Fandango. ![]() The Witness took the foundation of 1993's Myst to create a labyrinthine puzzle landscape with only the barest suggestions of a recognizable plot. Firewatch is the second game in a little under a month to take old-fashioned point-and-click adventures as a main source of inspiration, but goes in a very different direction with it. ![]()
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