![]() After that, we released an app version, then came a TV anime, console games… these six years have seen some explosive growth for the world of Granblue Fantasy. We wanted to be the best game on the Mobage platform. At the beginning, we were just one of Mobage’s many browser games, so we focused on basic things like making the game fun, innovative, and expressive. KMR: When we first launched this game, we never imagined it would get this big. How do you feel about the game’s expansion and its current state? ![]() On February 6th, Granblue Fantasy Versus hit shelves, and after that, Relink is on the horizon. Why Granblue Fantasy has become so belovedįamitsu: Granblue has made it to its 6th anniversary. Update : Famitsu posted an extended version of this interview online – new additions are marked in this salmon color to make it easier to skim. They talk about a range of topics from Granblue Versus‘ reception to future projects and what’s coming up in year 7. The latest issue of Famitsu has an extensive interview with Fukuhara Tetsuya (director, Granblue Fantasy) and Kimura Yuito (producer, Granblue Fantasy) in its 6th anniversary special. ![]()
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